Updates
2025-12-29
AnnouncementAdded update information to the site top
2025-12-22
Development ColumnTuning game balance with parameters: difficulty without frustration
2025-12-22
Development ColumnStabilizing a pile with physics constraints: "sticky" oranges
2025-12-22
Development ColumnTrajectory prediction for "Orange Pile" (aim assist)
2025-12-21
Development ColumnAI-friendly game dev rules: writing code that is easy to iterate on
2025-12-19
Development ColumnMobile long-press UX: making "hold" interactions feel right
2025-12-18
Development ColumnHiding loading transitions in a browser game
2025-12-16
Development ColumnBuilding a Unity-like lightweight game engine with three.js + cannon-es
2025-12-15
AnnouncementSite launched