AI-friendly game dev rules: writing code that is easy to iterate on

2025-12-21~6 min read

A lightweight engine makes rules obvious to AI

  • Consistent structure helps AI reuse patterns
    • If each game is written differently, it is hard for AI to learn from examples
    • An engine provides shared conventions
    • Giving AI previous games as context yields fast prototypes

Code-size constraints via Cursor rules

  • Enforce readable method/file sizes
    • Keeps generated code maintainable
    • Avoids mega-files and long, fragile functions

Notify on completion with `say`

  • Play a voice notification after tasks finish
    • You can notice completion even when doing other work
    • Makes context switching smoother